Crowd Simulation
lördag 23 april 2016
RVO implementation in Unity3D
Today we managed to implement RVO in Unity. We used the C# version of RVO2 found on this page
http://gamma.cs.unc.edu/RVO2/
Here's a scene consisting of 100 agents in a circle, with the goal of getting to the opposite side. It's a classic test and it seems to work fine.
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