onsdag 10 februari 2016

First try with UnitySteer

This far in the project we have downloaded the UnitySteer package from GitHub (link found below). This package contains several implemented steering methods, for example following a path or avoiding obstacles.

Here is a video of an agent trying to follow a specific path while also trying to avoid the spherical obstacles:

Some problems with this implementation is that the agent sometimes breakes the physical laws and walks inside the obstacle. Also the steering is jagged which does not look realistic. When a human spots an obstacle it doesn't turn the opposite way like the agent seems to do. Instead it turns just enough to not intersect with the obstacle.

A more smooth implementation of obstacle avoidance is shown in a previous post.

Link to UnitySteer: https://github.com/ricardojmendez/UnitySteer

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